Stuff

  • downloadable demo ~oct 2009 #43
  • fluxus binary package
    • mac package
    • windows package
  • decision re. delivery platform (eg. fluxus/blender/other)
  • multiple 'demos' each part of a whole, offering different perspectives on the garden, while using same network (MMO) infrstructure
    • pluggable plants
    • vegetal vision demo (?)
  • comm. protocol details #42
  • persistence on 'server'
    • store player data as user details for now (eg rosters/avatar/etc)
    • ejabberd plugin fr game logic & connecting various parts
    • extend plugin to store other data as nec.
  • audit fluxus to see what is used (or cna be merged) from mzscheme libs
  • tree shaking
  • plant sensor input #37, #24, #23, #22, #4
    • augmented plant demo
    • comm spec
    • visualisation and/or connection to existing demo (eg. sensed moisture level -> nutrients available in game)